Posts Tagged ‘Playtest’

Space Hulk

Monday, September 14th, 2009

space_hulkAfgelopen zaterdagavond hebben we spacehulk gespeeld. Gamesworkshop heeft ter ere van het 20 jarig bestaan van spacehulk een nieuwe editie uitgebracht.  Maurice en ik hebben 2 maal de eerste missie gespeeld. Dit terwijl Bram zijn Dark Heresy character in elkaar aan het zetten was. Beide keren speelde ik de nids. Beide keren werden de bloodangels genadeloos ingemaakt.

Ik vond het spel erg prettig spelen, en ondanks dat we (na het lezen van de regels de volgende ochtend) behoorlijk wat fouten hebben gemaakt.  Was het een leuk spel. Wellicht de volgende keer een andere missie.

De geleverde modellen zien er geweldig uit, en de bord onderdelen lijken van zeer goede kwaliteit.

Playtest Traveler

Monday, July 28th, 2008

traveler.jpgLast weekend we played the traveler RPG from mongoose publishing. We played a short adventure with characters who had three career therms. My unfortunate character was fired three times. But the character creation was fun in itself. And the adventure the GM had developed was a little of everything. We will play this type of adventures again.

Good side: Character creation is fun, and you can make choices, but in the end it is up do the dice.

Interesting combat. You do not have wounds as in other RPG’s but you stats go down.

Not so good: Unclear how to progress with the character it seems you get stuck with what you have after character creation. This can be a drag.

Shatterd Hope

Monday, March 3rd, 2008

40krp-dark-heresy.jpgReport of Commissar Nihillus

+++460 M41 Commisar Nihilius+++

It was almost who days after the Acolytes entered the mines when there was a heavy explosion from within the mines. Commisar Nihillus waited another day, just to make sure the inquisition did its job. Only then did he ordered another squad of his men down in to the tunnels.

At the end of the day it was Edwin Yurtz found the remains of the Acolytes. both died in the explosion of the promethius tanks that were stored in the shatters. The Dataslate of Jericus somehow survived the explosion. The reports on the dataslate where short and sounded like they where written under great stress.

It seemed the encountered mutants of all sorts and there was heavy fighting. In the end Jericus left the heavily wounded Cimbria, and went forth to scout ahead. Later investigation by other inquisitors uncovered that there was indeed a new cult blooming in the depts of the mines. And that there were several bullet holes in the prometheus tanks that where probably the cause of the explosion.

Both Jerico and Cimbria where awarded a medal of valor fore there selfish sacrifice to kill the Heretics, and burn the witch, with minimal damage to the industry.

+++Message Ends+++

08/03 2008
Review Shatterd Hope

We prepared to play the DEMO adventure Shattered Hope as published by Black Industries. We played the game with 3 persons and one was the GM. Bram and Maurice where playing 2 different characters as provided by the booklet. Maurice played with Jericus, and Bram played Cimbria.

Although the adventure was pretty well described, my players managed to get me to improvise. The rules where sufficient to get a feel of playing the game. The adventure was partitioned in three parts.

1)Role playing. The first part was plain old role playing. The checks where a little different but it seemed the players adapted well to there new environment. They knew little about the warhammer 40K universe, but the backgrounds seemed sufficient to play.

2)Tests and dangers.A little slow part. The obsticals were pretty where not so interesting. I would have experted a trap of some sort.

3)Tests and combat. I found the combat rather slow. It took more than 4 rounds to kill one of the mutants. Of course there where only two acolytes. But becouse i have no insight in other monsters, and we dont know how and if the stats of the humans will progress.

We will be playing this game again! See the shattered hope trailer